Keybound Brawler is fine as a minigame, but; adjustments needed.

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Personally I'm fine with the minigame in general. As someone who isn't that good with a keyboard I find it fun to have a minigame associated with me trying to learn writing a bit faster. Even if the application might not be the best suited for it.

But, here are some major issues I have with the current iteration;

1. The fact that Exclamation marks (!) , questionmarks (?) and hyphen (-) can be ignored, but commas and dots cannot is an dumb decision. This creates a weird situation where you are constantly thinking about sentence structures ass backwards as in you have to use two, but not the other 3. For example "Hi-potion" can be written as "hipotion", but let's say there's a sentence like; "Drink a Hi-potion." (This does not exist gladly), but the situation here is that you can remove the -, but not the dot. Resulting in: "Drink a hipotion."

Solution: All special characters should be treated the same regardless of what it is and by default they can all be ignored. However a sentence should be scored by it's completeness value on a range of 80%-100% score depending on if you choose to include them or not. So if a sentence has a comma and a dot and you ignore them you get an 80% of the finished sentence and if you include them correctly you get a 100% score. Here I don't think there should be any damage adjustments.

2. Capital letters SHOULD be counted as an extra bonus point per capital letter. Giving 1% extra score per capital letter. But should also be completely valid to ignore if wanted. But just for those who want to actually write it correctly they get a bit of a bonus. Additionally I think this should also massively boost the defensive barrier in the 3rd phase when people need to defend, because there are times when people refuse to defend and it becomes an impossibility to complete the barrier alone. So writing the sentence EXACTLY as written should be a a big benefit, even if it's like a +5% party buff instead of directly going to the barrier.

3. Sentences and even some words should still be valid even if there's a single typo. Afterall if special characters are optional, then it should not matter if I write "Lionheart" or "Lionhart". All it should do at that point is deal a portion of the damage due to actually being written wrongly and give less score and ofcourse reset the multiplier. It should not be entirely disregarded as invalid.

The point of the minigame isn't to learn correct grammar after all, nor should it be. But it should reward those who try, but not utterly disregard those who write things a bit poorly.

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