1) So, we have an XIV that is the process of being remodeled (~8.0) to be more convenient whilst trying to retain as much of the 'grind' as possible. Slick, with new possibilities and none of 'the old slog' that may turn players off.
2) Players have always had a bit of a 'struggle' in obtaining certain pieces of gear from capstone dungeons, which are entirely at the mercy of RNG. This however does create a bit of good rarity value for your glam if you do use them. Especially now they are unlocked.
3) And then we have the game built in a way where you can only trade items that can be gotten off the marketboard- and generally the game is structured so that no special (non-marketboard) items will ever be tradeable. It holds the game back, but we know why the game is like this (RMT).
The point and possible solution: Create a thing where players can give another player a quest (The option 'quest' could now appear in the context menu option below 'trade', when selecting another player for example). When 'producing' the quest for a player (who is in front of you ingame), you have a window where you select any of the 5 left-side slot items from a chosen dungeon (cap X0 dungeons only of course!), and then the fending/aiming option for the one you want etc and confirm the quest. That quest is now in the other players journal, and they are now free to bounty-hunt that item by doing that dungeon (either synced or unsynced) and getting it as a drop. The system detects the item has been obtained and green-passes the quest. The player must then meet with the player ingame that gave them this 'quest' for completion. Only dungeons that have been completed at least once, by both players, and synced, are eligible to be assigned with the quest.
The quest-giver is given the item into their inventory by the system, the item is removed from the item-bounty-hunter's inventory, and finally the item-bounty-huntering player is rewarded with 30 tomes of Mathematics for current example (the 2nd tier tome at whichever time). You can only have another player complete this 'quest' you gave them, once per week. And they have 24 hours to do it before it expires, after which you may then give the same player or a different player a new quest. But it's a lockout after it has been completed for the week. As the item-bounty-hunter however, you can complete as many player-given quests as you want per week (free trial players cannot give the quest nor complete them).
This ensures people are still doing the dungeon and making an effort, as per current design intention. It also brings new a new activity and also doesn't cause issue with RMT as it's an inbuilt arrangement and it should present 'the right difficulty' in finding someone to get this item if you can't do it yourself. Also, the cross data centering thing coming soon may make this possible if not already (live cross-checking player A on another DC getting the item drop and insta-competing the quest that player B gave them). Should those tier 2 tomes be paid out of your own tomes? Yes? No? Probably?
And finally, maybe there could be minion/title/outfit/mount reward for completing 15/50/100/250 of these tasks?
Continue reading...
2) Players have always had a bit of a 'struggle' in obtaining certain pieces of gear from capstone dungeons, which are entirely at the mercy of RNG. This however does create a bit of good rarity value for your glam if you do use them. Especially now they are unlocked.
3) And then we have the game built in a way where you can only trade items that can be gotten off the marketboard- and generally the game is structured so that no special (non-marketboard) items will ever be tradeable. It holds the game back, but we know why the game is like this (RMT).
The point and possible solution: Create a thing where players can give another player a quest (The option 'quest' could now appear in the context menu option below 'trade', when selecting another player for example). When 'producing' the quest for a player (who is in front of you ingame), you have a window where you select any of the 5 left-side slot items from a chosen dungeon (cap X0 dungeons only of course!), and then the fending/aiming option for the one you want etc and confirm the quest. That quest is now in the other players journal, and they are now free to bounty-hunt that item by doing that dungeon (either synced or unsynced) and getting it as a drop. The system detects the item has been obtained and green-passes the quest. The player must then meet with the player ingame that gave them this 'quest' for completion. Only dungeons that have been completed at least once, by both players, and synced, are eligible to be assigned with the quest.
The quest-giver is given the item into their inventory by the system, the item is removed from the item-bounty-hunter's inventory, and finally the item-bounty-huntering player is rewarded with 30 tomes of Mathematics for current example (the 2nd tier tome at whichever time). You can only have another player complete this 'quest' you gave them, once per week. And they have 24 hours to do it before it expires, after which you may then give the same player or a different player a new quest. But it's a lockout after it has been completed for the week. As the item-bounty-hunter however, you can complete as many player-given quests as you want per week (free trial players cannot give the quest nor complete them).
This ensures people are still doing the dungeon and making an effort, as per current design intention. It also brings new a new activity and also doesn't cause issue with RMT as it's an inbuilt arrangement and it should present 'the right difficulty' in finding someone to get this item if you can't do it yourself. Also, the cross data centering thing coming soon may make this possible if not already (live cross-checking player A on another DC getting the item drop and insta-competing the quest that player B gave them). Should those tier 2 tomes be paid out of your own tomes? Yes? No? Probably?
And finally, maybe there could be minion/title/outfit/mount reward for completing 15/50/100/250 of these tasks?
Continue reading...